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I've been writing my config and plugins in it for years :) https://github.com/Olical/conjure https://github.com/Olical/nfnl


<3


I'm the author, I think both. I'm working on DAP (https://microsoft.github.io/debug-adapter-protocol/) support for Clojure to use alongside Conjure connected to the same running Clojure program.

I can get by without a debugger but I think both have their strengths and I want both. Actually I want all three: REPL, LSP, DAP. The REPL layer gets to be super small and simple when LSP and DAP are handling the other harder parts of IDE-ish features.

Don't pick one, have your cake and eat it :) future post I'm planning talks about this sort of trifecta and all of my favourite editor things coming together alongside fast auto-running unit tests.


I'm trying to make the neovim lisp world a little more pleasant with Conjure :) just for those that absolutely can not switch to emacs long term (like me)

https://github.com/Olical/conjure

It's written in a lisp, runs as lua and supports: Clojure, Fennel, Racket and Janet with a bunch more to come.


Glad I could be of assistance :D (sorry in advance for any time lost to Lisp fun times)


Oh does it? Nice! I am a 100% Neovim user so I focus on that but if this works in Vim 8+ with minimal changes I'm totally open to pull requests to support / document it!


If I can find some time, maybe I will take a pass at it.


I'm the author, I've been in love with Lisp for years now (I'm a recovering JavaScript programmer) but refuse to leave Vim, Vim Script is absolutely awful for anything more than simple option setting in my opinion. Hence this massive detour into writing a plugin / library / framework to allow me to write better plugins.

I just wanted best of all worlds: My favourite editor with my favourite syntax without sacrificing any performance. If anything, my dotfiles should be faster now since there's less VimL which is damn slow to execute. I haven't benchmarked it though.

The Clojure world in Vim is getting better and better too thanks to various projects. My attempt at that is https://github.com/Olical/conjure

We also have really good s-expression editing plugins! Come on in, the water is full of parens :D


The p in prepl stands for programmable or programs, as in, for programs. If you open up a socket REPL you can connect to it and send code + receive results but they're printed without any structure. String goes in and string comes out.

The prepl wraps all responses in a predictable EDN data structure tools can consume with ease. This is what Conjure is built on. The source and doc for the Clojure prepl is really informative: https://github.com/clojure/clojure/blob/8e7213781a1a45db9668...


That sounds fantastic. Thanks for the info. Currently I'm using iced-vim, but I'll definitely have a look at Conjure when I have some time.


Already there :) K will look up docs for the symbol under the cursor. Pretty sure fireplace has this though...

Example of the doc output: https://imgur.com/vSB5Fv5.png


Hi, I'm the author and that means a lot to read! It's been a labour of love going back and forth on rewrites and ideas for about six months so it'll mean the world to me if it ends up being something people enjoy using some day.

The tool is, like all tools, designed around my preferences and opinions, it definitely won't align with everyone but I hope there's some good ideas in there.

There's no traditional REPL, there's a log buffer that has results appended to it. You can edit that buffer (which happens to be a .cljc file) and evaluate anything in there like you would in any buffer.

The log buffer appears, expands and hides when required. I've tried to keep it out of the way when you're not using it but persistent and accessible when you need it. I definitely want to experiment with Neovim's floating window API and the "virtual text" API too.


Can you please write a dev-workflow guide (maybe with some GIF's) when you have the time ? I am a clojure newbie and I can't quite figure out how to leverage this. I am using lein and vim-fireplace presently, but I always get the feeling that there is a better dev workflow.


Yep, sure thing, good idea. I was going to do an asciinema video or something, I only got around to writing the README as it stands yesterday, it's the first time I'm showing it off really.


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