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I'm a big fan. For me a lot of the fun was mastering that movement system. The way the game is set up it incentives you to be fast and take risks. To get around faster you have to treat yourself the same as the chunks of the ship, using the tether to pull yourself in. You can also magnetize yourself to the hull and spider around like that. With upgrades and practice I was able to get most of the smallest level of ships done in one in game day.


I've been thrifting a bunch recently and it's amazing how different even a 90s tshirt feels compared to a modern one. There's a heft and thickness to it that just doesn't seem to be the priority anymore. Also everything now seems to not be just cotton but blend in something that lets it stretch.


I think that the issue is that it's always assumed that similar things are a better recommendation. The issue is at least for myself and other people I've talked to about that a lot of times we're looking for something different from the last thing. For example if I spend a week listening to vintage surf rock the recommendations that could be given might be 60s pop, or more surf rock. But what actually I wanted was to listen to experimental jazz with a retro funk twist on it. How could they anticipate that? Talk to anyone who's deep into some art form, movies, tv, music, and you'll see recommendations given that maintain vibes more than just similar things.


I think Pandora is one of the better systems out there for this. You prime it with a few examples of stuff you like but then it seems to continually drop slightly different stuff on you to see how you react.


> Pandora

That's a name I've not heard in a long time. I had no idea they were still in business, I may give it a try.


> But what actually I wanted was to listen to experimental jazz with a retro funk twist on it. How could they anticipate that?

Supposedly ML should be able to figure that out, by monitoring millions of other people's listening habits. We are not as unique as we think we are. Apparently the models they use are not very good.


IMO the best recommendation algorithms don't bother recommending things they think one will like; instead they recommend novel things one won't dislike.


What are people using for rss on mobile? I feel like that's the biggest change, at least for me. The way I consume news moved from something I did on my laptop to something I did on my phone.


newsblur has a mobile app.


I would if I could program them relatively easily. And if there were other colors then just red LEDs.


Multi-color is probably not really possible at a reasonable price point because you'd need twice as many vias and traces in the same space for RGB compared to just R. You _can_ get it manufactured, just not in low quantities at a price anyone would be willing to pay. There are 1.1x1.1mm addressable LEDs available[0] which should be quite doable, but those require quite a high voltage and have an unacceptably high idle power consumption: a 52-LED matrix would draw 15mA with all the LEDs off!

As to single-color non-red: the main advantage of red LEDs is that they can operate on a very low voltage. The exact same board with blue LEDs would have a significantly shorter battery life - if it's even possible at all. These earrings are probably using two SR521 batteries, which start at about 1.55V and discharge to about 1V[1] - so the earring is operating on 3.1V to 2V. You can get red LEDs which work with as little as 1.7V, but blue LEDs need about 3V to operate _at all_. You'd either have about 1/3rd of the battery life, or you'd have to add a third battery.

[0]: https://www.adafruit.com/product/5849

[1]: https://img5083.weyesimg.com/uploads/xtk5s4z6.allweyes.com/i...


As for multi-color individual green and blue leds could be just mixed in.

Do blue leds consume significantly more power too for the same brightness, or only their voltage is higher?


Great question! Each individual photon carries more energy, so I'd assume they do indeed consume more overall power. But maybe eye sensitivity compensates for that?


Boost circuits are common for driving LEDs, for example a joule thief would be perfect for running this on fewer batteries.


true, but it's challenging to get a boost converter, even a very simple one like a joule thief, into the space of this earring; i think it's too small for a millihenry. using a larger number of smaller batteries might be a better option


True, but that's still going to consume more energy - not to mention the boost circuit probably taking up more space than the additional battery.


It looks like you can get reasonable SMD boost chips and pack them and their entire support infra in <10mm https://hhtronik.com/product/uboost/ which is about the same as two batteries as used in this project.


I switched to movies only because I realized that TV was encouraging this behavior. It's a lot easier to watch television without looking at it. It's easier for me to consciously put down my phone for 90 to 180 minutes then it is for me to do so for however long I get stuck in a television binge.


Seattle is like this too. There seems to be one or two machines in a lot of bars, particularity the sleepy ones. There are a few dedicated pinball bars as well which are always fun to kill an hour or two in.


I move frequently enough that it would be a hassle. I would love if there were a way to make a smaller version that still felt worth playing.


I worked at another retail site. We were also looking at doing this with SEO purposes. Whatever they were using to generate the articles was picked up by Google I assume because those pages were never indexed. It was also a secret from the ten person team they had turning out copy for seo blog articles.

The crazy thing was that whole section of the site was getting maybe a thousand views per hour on a site that got seven figure hits a day. Most employees didn't even realize it existed. The amount of money burned on it attempting to chase SEO was crazy.


That'd work great until someone realizes there's all these bins of precollected trash all over the place. Perverse incentives.


Assign an area to each person and that person has to ensure it stays clean. Don't pay by the pound of trash collected, pay by the area kept clean.


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