This is very disingenuous: we don't know how much spare time Sascha spent, and much of that time was likely spent learning, experimenting, and reporting issues to Slang.
It's not disingenuous, we have his and my git commit logs. I also had to deal with issues with rust-gpu. He is an expert in both the space and his project, I had never seen his project nor written any graphics shaders before. You can never get apples to apples comparisons but this is the closest I have personally experienced.
I worked at an auto parts retailer growing up in high school. I had very basic knowledge of cars. After working there for a year, someone could come in and describe what they were seeing and hearing and 80% of the time I could tell them what is wrong and what is needed. You'd be surprised at how a large population is similar for different 'paths' through the problem and solution space
Yes. Under the hood it uses wgpu and naga, which translates the SPIR-V into metal so it runs iOS and macOS (on Linux and Windows it uses spirv on vulkan directly)
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