In my defense, I was playing Bedwars (competitive Minecraft mini-game with floating islands, ability to make bridges across them, purpose being to break other team's beds), and once I found out there was a cheater in my team, I left my team's bed with no protection, to make the game easier for the "clean" players. It didn't work, the cheater in my team eliminated all the other players.
Because of course, we trust China more than USA. Unironically. Chinese services explicitly say that they collect our data, while American services try to hide it as most as they can. Doesn't mean they're better, but being clear is better than not.
There's also Eaglercraft, which achieves the same result, but it has functioning multiplayer, and runs up to version 1.8.9, though you'll need a beefy computer.
This looks amazing! Both Eaglercraft and Browsercraft (though Eaglercraft seems to be further along) — the closest realization to the dream I've had for years of running a fully-featured Minecraft in the browser. Quite promising, I can only wonder where these projects will end up as they develop further, wishing for the best...!
Why is this so exciting to me? I started playing Minecraft back in the Java modding days, which really picked up steam around 1.2.5 and, by my estimations, peaked around 1.7.10. There was a veritable cornucopia of mods widely available, to enhance the game in a plethora of ways. I modded my game so hard I undoubtedly ran more third-party code than first-party/Mojang. Minecraft was a platform for creative expression, freeform and unconstrained. The golden age of Minecraft modding!
But it wasn't all unicorns and rainbows. There was a dark side of modding: the ease of use, or lack thereof in getting mods setup. Modpacks helped, but you still had to run untrusted code, and you still had to have a compatible PC. This is what (nearly) killed Minecraft for me. I wanted to play with my friend, but his PC had Windows upgraded and lost Java or OpenGL compatibility, and he eventually dropped his desktop and switched to tablets, phones, and consoles. My highly curated developed modded technical world became inaccessible.
Contrast this unfortunate situation with the browser: with "load and go" functionality as Douglas Crockford calls it, you can just visit a website and play, provided sufficient specs. What if we could play modded Minecraft (preferably 1.7.10), with all the mods to our hearts content, right in the browser, accessible to anyone?! And anyone could develop and distribute their own mods without concern, being safely executed within the browser sandbox.
I don't know how close Eaglercraft is to this utopia, but I find the possibility very enticing.
+1 for Eaglercraft. It's based on the open source TeaVM project ( https://teavm.org/ ), which transpiles Java to JS or WASM to run efficiently in modern browsers. With numerous shipped production Java-in-the-browser projects, TeaVM is my preferred option for Java in the browser thanks to its performance, build speed, and Apache license.
I've tried the Ladybird browser and... it is definitely not ready for daily use.
Downloading, compiling and running it took me ~6 hours (granted, my hardware sucks), though I appreciate that it worked without errors. That said, the browser was painfully slow
I haven't tried Servo yet, but my expectations are pretty low.
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