Another game that gave me similar vibes to A Short Hike was Lil Gator Game.
For me though, a game doesn't have to have cozy aesthetics to put me in a more cozy or calm mood, and I've never really gotten into games like Stardew Valley or AC. Beauty in a sense is probably important. Celeste comes to mind, though it can also be quite challenging. My own favorite game even for destressing purposes is Dark Souls... And then you have things like classic solitaire/klondike, or recently I played through the entire SNES Populous conquest mode, where they're almost more meditative than anything.
Sure, it was down 60%. But the real question is whether it outperformed Intel as a whole, and outperformed other internal investments Intel could make. I certainly wouldn't think that a 2015 dollar anywhere else within Intel is worth more than 40¢ today, given how they've been running.
I was excited, too. I was also excited when Intel announced Larrabee.
That was before I learnt about the many and varied ways in which Intel sabotages itself, and released that Intel's underperformance has little to do with a lack of good technical ideas or talent.
I.e. I was young and naive. I am now considerably less young, and at least a little less naive.
I don't buy this. Google has this information on their backend, they don't need to query any local state. Indeed, when I visit a play.google.com URL, google checks if my browser is logged in or not. If it is not, the default is "Install" no matter what. If I do have a session, then it's either "Install" if I don't have it installed, or "Install on more devices" if I do have it installed.
I'd second this. The "advanced AI" was pioneered with Halo 2's Behavior Trees. I'd not give very high props to level design to any of the 3, partly because I so easily remember all the re-used assets and geometry and moving areas, but also because Halo was responsible for what I see as a decline in overall FPS design. From reload mechanics to limited ability to carry weapons, to the level design itself that went from more abstract and branching level design to long corridors with too much linearity. There's more creativity in things like the Metroid Prime series, just because of the need for backtracking and new areas when you get new gear. (Of course the Half-Life series also contributed, though interestingly few FPS games have tried to imitate the physics puzzles.) Later on Gears of War and other cover shooters took that to its own sort of perfection. There's good level design in all these, but it's good in their contexts, not exactly phenomenal or standout especially just looking at the FPS genre. (The multiplayer Halo maps are of course pretty good, but again while it's probably just a difference in taste, I think of them as overall steps down from what was going on in Quake/Unreal and their derivatives.)
I guess I'm mostly just amused by the initial comment suggesting Halo 3 of all games as a super incredible cultural impact game. I just can't see it like that at all -- at the time it was just a capstone to what Halo 1 and 2 set up. And in modern times, Halo is so irrelevant that it's probably going to be on Sony's console.
I don't dispute it had massive hype at the time. I wasn't even an xbox fanboy but I still played it with friends who had the system. I still think its long-term cultural impact is rather minimal, the biggest influences of the series on gaming as a whole came from Halo 1 and 2. And as a sibling comment notes, Call of Duty Modern Warfare released only a few months later and was similarly massive, but unlike Halo, CoD has kept up its appeal and impact over the years, from MW2 and on. (Even newer Halo games ape CoD more than their own roots.) Most gamers haven't played Halo, though hopefully most would recognize its title. In comparison, Minecraft (which came later), has such broader name recognition as well as more people who have actually played it, and continues to have strong and popular cultural impact to this day. It didn't have a flashy launch, though, sure.
Perhaps I'm just missing your argument. Is your argument mostly about the immediate "pop" surrounding the launch, rather than any sort of longer term cultural impact? If so, then sure, I'll grant Halo 3 had one of and perhaps even the largest launch hype of all time from the physical release age. Still it's not like Halo 2 wasn't hugely popular at its launch too, though 3 was probably bigger. And of course the already mentioned Modern Warfare had a big launch, though by MW2 the whole culture of launch hype with midnight releases and camping out and so on was just about dead thanks to digital distribution and such. You had other games later on with crazy marketing too -- how are super bowl ads relevant? Dante's Inferno (2010) is a game I've never played but it also had a super bowl ad I've never seen until now. I'd dare say its impact is far less than Halo's, both at its launch (seems to be a God of War clone) and since.
But if you really are arguing that nothing has had a bigger long-term cultural impact since, the single counterexample of Minecraft is enough to stand against that. Speaking of God of War, there's another franchise that has probably by now out-shined the Halo series for cultural impact. (And maybe worth arguing that it probably contributed to Halo 4's dumb "Press button to beat the Didact" QTE?) I'd even put 2011's Dark Souls higher for birthing a new subgenre term, the "Soulslike", even if it took until Elden Ring for FromSoft themselves to hit the pinnacles of financial success and launch success with the formula. And so many other games.
>MW2 the whole culture of launch hype with midnight releases and camping out and so on was just about dead thanks to digital distribution and such
Not quite. MW2 was the largest video game launch on record by pre-orders, revenue and units sold when it was released. Its release broke nearly all of Halo 3's release records. There was no digital release at launch. It also had a massive advertising campaign. There were large ads in every store with an electronics or games sections to an extent that I haven't seen since.
Probably enjoyed working on cool sci-fi shit. Invisible weapons are pretty cool -- though I think conceptually the heat ray class (https://en.wikipedia.org/wiki/Active_Denial_System?useskin=v...) is cooler than the LRAD class. How they're used or should be used? An unimportant question in the face of coolness. Then there's just basic pride in good engineering or craftsmanship that can help spark joy in whatever one is working on, from weapons to some hairy enterprise legacy ball of mud you're slowly making improvements to. A silly quote I've always liked, from Nathaniel Borenstein: "It should be noted that no ethically-trained software engineer would ever consent to write a "DestroyBaghdad" procedure. Basic professional ethics would instead require him to write a "DestroyCity" procedure, to which "Baghdad" could be given as a parameter."
"However, it is my judgment in these things that when you see something that is technically sweet, you go ahead and do it and you argue about what to do about it only after you have had your technical success. That is the way it was with the atomic bomb."[1]
Having once sat in one of the chairs in the House Chamber, I'll fault no politician for fidgeting with their phone. If whatever is being discussed is rather irrelevant or droning on, you've got to do something to stay awake with such comfort.
GTM is just another JS CDN, like unpkg and jsDelivr and others I forget. What amuses me is sometimes a site will use all three. Often, none are necessary for the core site to work; having had to help add support for GTM once to a site builder product, I think the target demographic is PMs who want to add random marketing/ad/analytics/audience-segmented scripts to a site.
Very rarely it'll happen that I'll care enough to go through the list of possible domains to temporarily whitelist before finally giving GTM a shot, then immediately remove the whitelist. Usually I don't get that far, especially because if it hasn't worked by then, enabling GTM doesn't tend to work either, it's just a bad site that isn't actually providing what it claimed to provide. NoScript has never disincentivized me from visiting a new site, but it has made me give up on some or look for alternatives. My daily experience is pretty minimally impacted by it. (Still, I don't usually bother installing it on work machines or my travel laptop (which is remoting to my home PC most of the time anyway), and sometimes I'll just load the page up in a chromium tab (incognito or not) rather than play the game of five refreshes from whitelisting JS.)
The performance impact is quite minimal I think, especially if you compare the difference between Firefox with NoScript and Chromium without, the latter is just faster because it's not Firefox. The oldest machines I still use sometimes are from 2009 (with an i7 920, pretty good for the time) which as my old daily-driver I used NoScript, and 2017 (my travel laptop with an i7 7820HQ) where I don't bother. Neither is all that slower for web stuff than my current daily driver with a Ryzen 9 5900X. The web is just slow even with newer hardware. (In contrast to others here though, I immediately notice the difference of better hardware with local applications, especially content authoring ones like gimp or krita.)
It's really been a joy using Firefox from source with gentoo for so many years. Every so often I'm reminded by a friend about all the crap Mozilla does with new Firefox versions on the Windows side, especially apparently when it comes to messing with the UI whereas mine just stays the same and looks much like I had it back when Firefox 3 was the new thing. I'll trust the gentoo maintainers to keep at it. I also think a big canary on the actual impact/difficulty of disabling for privacy-invading and related things would be for the tor project to give up and switch to a chromium-derived base for their browser bundle.
But Mozilla has long since lost any goodwill from me. I use Firefox because there's no alternative for what I want from a user agent. If I could configure or find extensions to make some Chromium-derived thing look and behave the same way, I'd just switch already. (Minimum: adblocking at least as good as ubo, NoScript, RSS feeds, and the big one, close feature parity to TreeStyleTabs or Sidebery. The full scope of everything else I'd really want on top is too much for here.)
For me though, a game doesn't have to have cozy aesthetics to put me in a more cozy or calm mood, and I've never really gotten into games like Stardew Valley or AC. Beauty in a sense is probably important. Celeste comes to mind, though it can also be quite challenging. My own favorite game even for destressing purposes is Dark Souls... And then you have things like classic solitaire/klondike, or recently I played through the entire SNES Populous conquest mode, where they're almost more meditative than anything.
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