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Congrats on the launch guys!

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Actually video.js has had a common API/skin for html5 and flash for a while now.

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The actual page should be performing better now.

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The jquery page hasn't made it into the new site yet, but still true.

VJS also has free CDN hosting, and is pretty easy to skin both HTML5 and Flash using just CSS. MEJS is a pretty decent project though, as are a few of the many other HTML5 video players. So not my place to say which is best, but we're working hard to make Video.js pretty great.

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Sorry, fixed now. Launch fail. :(

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Thanks.. Works.. All set!

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Very cool. How long did it take you to build that?

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December 21, 2010 was our start date, so approaching a year now.

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Used WEPY4JLM4ETE, thanks!

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Which sucks for HTML5 video. Without Chrome, only about 5% of web users actually support HTML5 playback using h.264. Chart: http://videojs.com/2011/01/google-is-dropping-h-264-from-chr...

Two things could end the format war. 1. Apple adopts WebM (which requires WebM hardware for iOS devices) 2. MPEG LA removes all royalties from h.264

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1. Apple adopts WebM (which requires WebM hardware for iOS devices)

Why? Aren't the iOS devices powerful enough to software decode WebM streams?

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They might be, but battery life is an issue.

Hopefully SIMD and GPU in high-end phones can at least partially alleviate the problem (iOS has Accelerate framework and programmable shaders).

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That would be incredibly slow.

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Or another way to view it is that 30% support html5 video with WebM

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Or another way to view it is that if you factor in Flash support for H.264, the only clients that can't view H.264 content are Firefox, Opera, and IE 8-or-earlier installs without Flash installed.

I'm not sure what percentage of the market that is, but I'm pretty sure it's pretty small.

In comparison, all mobile devices, game consoles, and Blu-Ray players support H.264, as do all Flash installations (including the one bundled with Chrome that users can't remove), and all installations of Safari and IE9 (when it arrives).

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Firefox 3.x doesn't play WebM content. So it's just Chrome's ~13% share at the moment.

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"In other words we calculate our Global Stats on the basis of more than 15 billion hits per month, by people from all over the world onto our 3 million+ member sites."

Seems like enough to draw conclusions from.

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That really depend on what kind of member sites we are talking about no?

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It could be that the app isn't hosted at the same place as the public site (which this chart reports on). That's how it is for Zencoder.

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