Gaming companies did not need to insert themselves into the process in the first place. I could conceivably continue to locally run Doom, Quake, Unreal Tournament, etc forever because there is no external server component.
Not every game has a server architecture like that. There's been a Renaissance of indie multuplayer due to good libraries and third party dependencies.
Pretending that not doing that is bad design would have a chilling effect on novel games.
I'd be 100% for "if your game has an easily releasable server you have to release it on EoS" but this bill isn't it.
Some games are perfectly fine without online features yet they still got shut off. Mirrors Edge Catalyst only used online for leaderboards and challenges, everything else was entirely single player, yet it’s not possible to play it anymore because they wanted to shut off the servers yet designed the game to not run without them, even though it’s a single player game.
That should not be ok. It wasn’t sold with a disclaimer or expectation that it could be switched off.
This is the reason I buy many games twice: once when they release on Steam, and again (if I loved them) when the come out on GOG, with Doom Eternal being the most recent example, but also Doom 2016, Skyrim, Dying Light, Tomb Raider, etc. I want to reward the devs with money for giving me a copy that doesn't need servers to run. It's work to produce it, and it has value for me, so I don't mind paying. CDPR is particularly good about this (obviously, since they run GOG), but the fact that such an amazing AAA company has this stance is amazing to me.
I tried to play it about two months ago and it pops up a notice and quits. I found on Reddit that the notice is “we are Rory, but servers for this title have been shut down. Thank you very much for playing” which is roughly like what I remember.
According to Wikipedia: “in December 2023, all servers for mirrors edge catalyst were shut down by EA” but that only says online content was disabled.
It’s possible that the game is only unplayable on PlayStation, but still playable (without online features) on PC. But it does seem to still be listed in stores (steam and PlayStation) so I’m not sure exactly what’s going on. I’d have to redownload it to test it again.
> Pretending that not doing that is bad design would have a chilling effect on novel games.
Well, the comment that you replied to said “Gaming companies did not need to insert themselves into the process in the first place.” If the gaming company inserts itself into the process in such a way that the multiplayer part of the game would stop functioning if the game company were to disappear, then the game company is a single point of failure. And it would be a single point of failure that cannot be repaired or replaced by end users. In general, I would consider single points of failure to be design flaws. In this particular case, I would consider it to be a particularly egregious design flaw because it’s actually easier to create a multiplayer game that does not have the design flaw (e.g., local split screen multiplayer, releasing the server binary) than it is to create a multiplayer game that does have the design flaw. In this case, it really is bad design.
Also, I’m highly skeptical that this would have a chilling effect on novel games. Could you give an example of a game that might be chilled in this situation?
If you have add a "easily releasable" clause then the game companies could just do something that makes it not-so, e.g. a shell company that owns the code and they only "licence" it without permission to release it or whatever would fly under that law.
Conferences have dozens of people distributing pamphlets, papers, ads, and all manner of literature. To share a publication from an authoritative body with peers is a common action.
The only decision they are making is to maintain their existing rules. Which is what a slow-moving, conservative financial instrument should do.
S&P may very well end up buying SpaceX, but it will be through the standard mechanism they have been using for decades. Not in a last second bum-rush deal that NASDAQ made to grant special favors.
One year from IPO, the insider lock-up periods will have expired, so insiders who want to get out will have had an opportunity to dump their shares in a risk-based approach without a guaranteed payout from index funds.
Unfortunately, repeating the word “conservative” does not stop you from becoming the last buyer of overpriced stock, which others are buying exactly so they can unload onto you.
The cheapest option would be to leave them in place and stop monitoring. Removing them is costly, but prevents anyone from ever re-initiating the buoys. Like when they told NASA to burn up a weather satellite they did not like.
I am also missing the cost savings. I assume coffee shops have extensive dead-time in between peak hours. If some person does not have to manually perform inventory during the day - what other value was on the table to be generated?
Resuming production is also going to take years. Every bit of oil storage inside the Strait is at maximum capacity. All of the wells have had to stop producing because there is nowhere for the oil to go. When wells stop, it can take a long time to ramp up the production to previous levels -assuming it can ever again resume its prior peak output. Additionally, several key bits of infrastructure (trains, refineries) have been damaged and cannot be easily repaired.
Is there going to be any accountability to the people at NASDAQ who made this decision? Surely the big investors not on the inside of SpaceX must be mad about these shenanigans? Or is it all an insider's club, where each party is hoping for their own turn to make a big gift?
Do the people who hold the root DNS keys do anything like this? Or is that too much complexity when a safe in a secure room works as an effective backup?
They do something similar. Basically 5 people are needed in order to access the dns root keys plus some extra administrative/witness people. 3 Crypto Officers with smartcards to unlock the hsm, 2 other officials to unlock the vault that contains the hsm and the vault that contains safety deposit boxes with the smartcards. There are 7 crypto officers, of which any three will do.
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