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throwing out my suggestion for a game here: networked multiplayer combat game, but make killing each other not the main goal, the main goal should be capture the flag, or find the treasure, or build a bridge to the enemy's castle. Maybe one team is trying to build a bridge over a chasm to get to the winning thing, but the other team is trying to sabotage them, blow up the bridge or something.



This is slightly similar to some of the prototype ideas I've discussed in the past (in the forums) -- so I like the idea! :)




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