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CTF? OK. between this and the axe, at one point you basically have to do voxelquake, just so that we can play with that engine :)

that might not be a bad idea for a 'simple enough' game, a fps within everything is destructible. four a side, some simple enough goal, a timer set to 20 minutes and you have a potentially very fun game.

/edit: in an 'afps' level design would make draw distance less of an issue aswell.

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