Hacker News new | past | comments | ask | show | jobs | submit login

Speaking of world space, have you run into any precision errors in world space? The further you get away from the origin, your floating point numbers lose precision, so I've understood that doing world space transformations and comparisons can lead to artifacts. Have you had to compensate for this anywhere yet?



Yes I've hit these errors in the past. One way around it is to keep things local to camera space (as far as rendering goes).




Applications are open for YC Summer 2020

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact

Search: