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>"if you are not embarrassed by the first version of your product, you've launched too late"

I think there's a lot of truth in this. I've been working on a video game on and off for the last year and a half. For most of the development time, I would agonize over every little detail and take weeks to implement even minor features, because I'm an Artist (TM) and genius takes time damn it. Finally, two weeks ago I said "fuck it, I'm just going to focus on getting things working as fast as possible and I'll make them good later." And I've never created content or implemented features as fast as I have in these past two weeks; I actually have a working demo, instead of just notes and an empty engine. None of it is what I consider "good" right now, but I know that it'll be good eventually.

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