Went to HN today and saw this. Looks pretty good. I wouldn't play it much, but I see an audience for it. It has a lot of potential as well.
1. Color coded directions
2. Progressive difficulty
3. Positive reinforcement (You're doing great!)
I find myself focusing on the top right but also using my peripheral vision to see the upcoming directions.
The better I am with my pattern recognition the more I can focus on the bottom of the screen and have the next 2-3 moves buffered (like a Simon game).
Very good job! I'll forward this one out to my niece. Hope it gets some traction for you!
A few suggestions for future release.
1. Add a variant of soundtracks and speeds
2. Add a variant of end points to change the point of focus.
3. Perhaps even add a "bomb" element. So, if you get X amount of points, you gain bombs (think geometry wars or pacman championship). The bombs will allow you to sort of reset the built up arrows when things get a bit difficult.
Score : 4400
You should check out Stepmania:
It's a free, multiplatform DDR work-alike that has keyboard song packs as well as pad song packs (you can map keys for the non-keyboard song packs too).
I didn't know about osu! but I love Elite Beat Agents so I will definitely be checking this out!
A couple of quick comments on it, after playing it for 15 minutes.
- I didn't realize until I had been playing about 5 minutes that the box at the top needed to match the arrow at the time that the arrow boxes went in to it. When I started out, I was trying to change as soon as I saw the new directions.
- Nice job on the animations. I think they're just right, and you really did a great job on using the right combination of CSS and JS (imho).
- As a guy with a left handed friend, and working on a cramped Macbook Air keyboard it would be really nice to have WASD support.
Again though, awesome job!
some music/beats wouldn't hurt either!
If anyone wants any suggestions on the kind:
* Pel: http://armorgames.com/play/2011/pel
* Super Hexagon: http://superhexagon.com
* The Impossible Game: http://flukedude.com/theimpossiblegame
* Kung Fury: http://store.steampowered.com/app/373180
One suggestion - at first it was unclear to me that I had to type the arrow key right when it entered the box (since it came from the box also).
So a lot of things are coming out of this hack :-)
It would be nice with asdf, homerow style. Maybe you could even have 2 rings going on at the same time, for each homerow.
1. Don't look at the top of the screen - your mind needs some time register what it's seeing and react accordingly. Look a bit ahead - probably around 2:30 to 3:00 on a clock.
2. I find that tapping every key is actually easier. It helps you maintain a rhythm and reduces the cognitive load (do I tap or do I not?)
I like to think that's impressive. It got difficult quickly.
Do the arrows have to be in the square thing when you press?
It mentions beneath the game you don't need to hit your keyboard for consecutive arrows of the same type.
15701 points on second try is pretty good right?
Bonus point for open-sourcing it :)
feels like DDR
"...unstoppable continuous overwelming flow of arrows..." the word you're looking for is _inexorable_ .