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Unity is a game engine. I'd assume it handles all graphics calls for you - you don't really have to care about directx and opengl.



Unfortunately, you'd be very wrong. As a Unity developer, I had to drill down to the float sizes on specific Android devices (some genius noname graphic adapter used 12-bit floats, and it messed up my custom shader).

Game engines, as every similar kind of middleware, are an abstraction that is almost always leaky. It's still a great improvement over doing everything natively, of course.




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