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These concerns are back for VR. Also, remember that Crash Bandicoot was made at a time when devs weren't sure how mouse-look should work.



Well, mouse look was already in use with shooters at that point; it was well known. Maybe you mean behind the character third-person camera? Or just the concept on consoles?


Quake came out a few months earlier and had mouselook turned off by default (and I (somehow) played the whole game with only the keyboard). So I would agree that the concept wasn't well-known or established yet.


I think they're referring to different games using the Y axis differently.




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