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> though the engine was designed to do the interactions in slices, where 1/N of the guys would be checked each frame, but N was not high, like 4 or 5 maybe?

I'm assuming they all still moved, and the checking was just for change-of-independent-behaviour-pattern?

Yes, everyone moved every frame. If I remember correctly, they would get linearly extrapolated until next time the update for that guy ran. I think there was also an option to do the terrain interaction every frame, to avoid any perception of guys sinking into the terrain slightly.

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