So now I'm going back to ignoring anything that Facebook puts out there.
In terms of game engines: React is comparable to the occlusion culling capabilities of a 3D game engine (render less), where Atom was in search of the fastest way for the graphics engine to push triangles to the GPU (render fast). Ultimately I believe a mix of both is the best.
In that case a webgui is certainly not the right tool for the job.
Although I am disappointed by the current speed of Atom, I have no doubt it will improve. I think it is the most exciting OSS IDE out there. We hope to slowly converge on JS+Flow as the main front-end language at Facebook, and it will be a huge win to build tooling in the same language as the product.
Before you would have to run all these in the background + have your IDE open (ie. Sublime Text).
Of course Sublime Text has plugins itself now too, but you get the idea.
I like Sublime Text because at it's default, it's just a text editor, and then _I_ turn it into the IDE that fits my flow and current technology requirements. It becomes an IDE completely customized for my project.
(Also thanks for your work on PHP STH)
nope, been there done that.
It's cumbersome and laggy, which is a major pitfall for me, I like the responsiveness of sublime text.
From what was said at the presentation, this IDE is just a collection of plugins, so I'm guessing you can pick and choose the ones you like.
I think they started with Ace but then drifted the code a lot.
People have been typing text into boxes for about 50 years now.
And no, this isn't just typing text into a box.