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This is how we did DOS VGA fonts ~1990. Draw the pixels right in the code (everything was monospace) and write that array directly to video memory. Mode 13 (320x200x256) video memory was sequential, easy to animate. Also you could do palette scrolling. Consequently, Mode 13 was the best video mode for games http://en.wikipedia.org/wiki/Mode_13h



In the 80s I made most of my games by using the Amstrad's font support to draw sprites in a similar fashion. :)




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