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The ASCIImage rendering code described in the post we're discussing is actually resolution independent vector graphics. You can draw neatly pixel aligned stuff with it, as is shown in the screenshots, but it's vector graphics.

I'm not saying the author didn't make something far more advanced or cool; but the beginning of the article makes it seem like ey thinks ey is the first to ever come up with such an idea, which is false. I was never trying to say that the project is a knock-off.

Exactly. The core concept here is defining images for icons in the code itself, rather than loading them from external resources. XPM was one early way of doing that, allowing you to define bitmapped images in a static array of characters representing the pixel colours, and was a very neat hack. Now this extends and improves the idea, allowing you to define images for icons in your code, using an array of characters to represent the lines in an image, and define a vector graphic. It's definitely in the same conceptual space, although there doesn't seem to have been any direct inspiration from the earlier format. Both are very cool ideas...

Fair enough. I certainly did not mean to pretend anything like this.

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