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Unless you're spending more than 7ms rendering each frame; then you'll be late.



And Sony's new VR headset runs at 120Hz. To anyone who thinks 10ms is not noticeable, I encourage you to do the math.


Or a low latency environment where you need to reliably turn around a piece of data in 500us 1 billion times a day. If you do it in 1000us then the information is no longer of value.




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