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The thing is that the effect of such biases is hard to measure directly. Employers will get better employees than before, but may also miss more good employees than before, yet notice the former much sooner than the latter (which will have a delayed effect).

The best way to address it is to first measure for biases (run a demographic analysis on players), and second actively design for unselected populations with focus groups. I am sure some of this information has already been collected by game studios.




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