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Thanks for the feedback.

That did seem rather inefficient at the time but I wasn't able to discern the more efficient method at the time. I've kind of been waiting for Rust 1 to cycle back around. But I'll see if I might be able to address some of those and bump to Rust 1.0 alpha in the next few days.

Note the conversation about performance is kind of unfortunate. Those numbers should be considered VERY rough (they were just a personal notes file of mine). Also, with --release, the numbers place rust in the same range as other compiled languages.




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