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In isolation, I agree with you -- this is what a competitive market looks like, Unity has forced the other engine makers to become more competitive. Competition is good.

In the broader picture... I'm not sure. I keep thinking about the video game crash of '83, and how market oversaturation crippled American video game makers for years. I wonder if the constant lowering of barriers to entry isn't hastening something similar. (Probably not nearly as bad, video gaming is a lot more mature as an industry right now, but still.)




Unity deserves a lot of credit, but I do think it was Unreal 4 going to the $19 subscription w/source last year, and their drop to free (w/royalty) this year that has been driving the market.


In 2015 oversaturation simply isn't a problem in any tech market.

Social media and the internet allows you to identify duds a mile away. Those who care will use it. Those who don't won't be causing a crash any time soon.


It's not a problem for consumers, but for indie game developers it may be. It's already hard enough making your money back with a 'good' game, the break even point could rise to 'great', with only 'amazing' games making decent money. Again, definitely not a problem for consumers but personally I don't want the video game industry to share the fate of the music industry.


I don't think Call of Duty is going to get wiped out or anything. Free to play phone games, though, for instance? Not saying I'm certain, but I could see it happening.


Well they are 99.9% garbage anyway.


I call it click-bait gaming.


>video game crash of '83

you need to remember games were blue pixel chasing three red pixels back then, that was the main reason for the crash.




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