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The problem is when you want to use some action which isn't one of the 2 or 3 that they've put at the forefront. Sure they've saved some vertical space but in doing so they've also made the UI a whole lot less efficient to use. There's also more clutter, not less, with all sorts of unrelated controls crammed into one tiny space.



> The problem is when you want to use some action which isn't one of the 2 or 3 that they've put at the forefront.

Agreed on that point. The Office team made a wonderful job at this, by also putting actions in the title bar (e.g. by default: save, undo, redo), but making it configurable. However, MS has orders of magnitude more dollars to develop/support/bugfix the added complexity, and given the hate of GNOME committers regarding anything configurable, I doubt that will ever happen in GNOME.

I'm not bothered by it because, like others here, I use keyboard shortcuts for 99% of my actions and never need to reach for buttons or the sandwich menu, but I understand why I'd be bothered too if it wasn't the case.


Why not simply use shortcut keys? These are more efficient than having to grab to the mouse, especially on an editor, on which most the the time both your hand are at the keyboard anyway.


Yes but here we're talking about a graphical user interface and the whole purpose of a GUI is to let you do things by interacting with graphical elements.


Then, I don't understand the criticism about efficiency for regular users, as this is – for text editors – also clearly out of scope for graphical user interfaces. (Of course, the story is different for the graphical domain such as Blender).




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