There's still a lot of interactive fiction being made today, and you can find a lot of old and new games on the IF Archiveand IFDB . New tools like Twine are also allowing new forms of interactive fiction - "The Uncle Who Works For Nintendo" recently showed up on the HN frontpage and was built in Twine.
Finally, I'll point out Inform 7 - a language designed for creating text adventures. It's all natural English grammar, and is really interesting in terms of design and parsing. I would highly suggest learning a bit of Inform and writing a small game in it, it's a very weird process. Also it will help you understand some of the jokes in _why's printer spools.
 Here are all three interactive pieces made with Undum:
* The Play, A dress rehearsal gone horribly wrong, by Deirdra Kiai http://squinky.me/theplay/
* Almost Goodbye, by Aaron A. Reed http://almostgoodbye.textories.com/
* The Matter of the Monster, by Andrew Plotkin http://eblong.com/zarf/zweb/matter/
As for moving to the Web, Parchment has done a pretty good job of doing that with the Z-Machine:
Also, I think that using a programming language with English grammar is not the best idea. If anyone is interested in writing text adventures, there's a book called "Land of Lisp", that teaches you the basics of lisp on the example of creating a simple text adventure.
I think it's a very fun way to learn lisp, and to write the game, right now I'm working on my own and it's really cool =)
Recommended if text games are of interest to you.
Sounds a bit crazy, but the bill of materials is very cheap, e.g. $10 FPGA, $4 for Flash and SRAM, not much else for I/O, runs fast (and is the author's first Verilog project, so no doubt speedups are possible).
Does that bump the price of the required micro-controller up beyond $2?
It that a silly question in almost 2014 with Moore's Law still in effect ^_^?
Microcontroller RAM is expensive, but FPGA RAM is even more-so.
A short history: http://inform-fiction.org/zmachine/standards/z1point0/appd.h...