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This is a truly interesting concept. By shortening the learning time like this, things seem a lot more doable, particularly on the first levels. I think one of the things that make it so hard for people not to drop out is the fact that just starting seems like this insurmountable task. I wonder how this would work on more complex levels, though. Great job, in any case!

I'd love to see a flappy bird-like game being developed.



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