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Initially avoiding ports but its pretty trivial - all cross platform libraries at the moment and this was originally built on a mac and ported to windows. Once I get game semi functional, I will integrate porting (if someone else has not already done the job).



I would imagine that getting it running on *nix will get you access to a lot of the gamers that like to do serious mods (however I might be wrong about that).


Well worst case scenario, if you never port to *nix, I have two licenses I can give to my brothers to play.




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