It's good to see that the engine is near completion and that (hopefully) we'll be seeing some custom characters running around the screen soon.
Are you building it in such a way that this will make networked multiplayer feasible in the future? If not, what reasons do you have for letting that fall on the wayside?
I consider myself a gamer, but I don't have a lot of time so I only spend my time on games that I think will give me a really high quality experience. This game is the one I am looking forward to the most.
Yeah I myself can't waste much time on games, obviously. I only pick up ones that I feel are good "research."
Btw. what's with the Swiss mug? I'm Swiss, so that made me curious :).
Procedural approach does make it much easier to generate content. I've already got everything in place to generate entire seamless maps with logical road, street, city, and house placement among other things, and it is pretty easy to extend for things like caves and dungeons.