http://mattdesl.github.io/path-illustrator/demo/advanced.htm... (path rendering)
https://github.com/mattdesl/keytime (generic timeline)
IMHO the best thing for these tools to do is give more control to the developer. Things like JSON export, custom plugins, etc. This way we can use the timeline and UI tools to drive canvas, WebGL, and even generic animations like audio volume or gravity in a game.
Otherwise you risk the tools "fading away" as the landscape changes, and running into the same limitations as Dreamweaver/Macaw/EdgeAnimate.
anyway you are right about giving more control to developers, we are working on that.
On that first load I also had some framerate stuttering on the sample animations at the bottom I tried, and all of them had the loading circle flicker like crazy. Then it crashed Mobile Safari.
Looks cool though, I may try poking at it soon when I have some free time. I haven't really done much animation since I left Hollywood.
In all seriousness, it really is too slow - the landing page animations play in about 2fps and the editor itself needs half a second to light up a button when I hover it. I'm running firefox 32.0.1 on Linux with integrated intel video, if it matters. Sadly your time might be better spent improving firefox/chromium so that the next generation will have a platform on which to implement your idea.
1) When I register, it immediately takes me to the login page
2) When I try to login, it kept saying "Bad email or password"
3) So then I try to register again and it says email is already used
4) Finally check email and click activation link then signin works
Either add a message after signup saying activation is required or say activation is required instead of "bad username/password" on signin attempts.
we do show a message right after the registration saying that email has been sent and you need to click there to confirm.
either it was not shown for whatever reason or you did not notice it or something like that.
anyway, we will rethink the process, so that things like that won't happen. thanks again!
we will enable it back in about one month or so and you will be able to do that and many other things in a clip.
sorry about that
Going to poke around more this weekend.
On top of that, I'd like to thank you for helping rid the internet of HTML+CSS+JS. I can't wait for this madness to go away. This triple of hell is woefully inadequate (abstraction-level wise) for a programmer to communicate to a computer what they want an animation to do.
Moreover, this is a contribution to the animation field, which is an incredibly powerful way to communicate ideas, stifled only by the barrier of entry of the existing tools. Any new tool that lowers that barrier deserves praise.
In other words, nice going!
On the plus side, I couldn't find that claim anywhere on the site.
My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns me off of a product/service.
if you know it please let us know, we will stop claiming it :)
I'd actually take the opinion that it's a high-risk low-reward claim to make. Either you're wrong, and your audience will know, or you're right. If you're the first, though, most people in a given target audience probably would have noticed without it being mentioned. Heck, if you're not the first but they haven't heard of another, they might assume you were first and not even think to look into the claim (thus discovering alternative products).
If I'm way off base (or if not), feel free to disregard my comments. As always, though, I like learning why I'm wrong when I am.
Also, rereading my initial comment, I may have come across as more hostile than I meant to. "Huge prejudice" should probably read "skepticism".