Gaze-tracking is also going to change depth-of-field and HDR effects. Right now both of them generally suck, because the computer doesn't really know where you're glancing on the screen.
Yeah; I'm mostly interested in this for HD VR applications where the screen necessarily needs to be at a much higher resolution to cover a wide field of view, and being able to dynamically adjust depth-of-field effects and such would also be pretty interesting. I wonder how much it would impact the perceived reality of the situation