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I haven't gotten a chance to learn UVM yet; is it as awful as VMM? VMM is (arguably) better than nothing, but there's a lot about it that's really broken [1], which can be very frustrating if you're trying to build large-scale exercisers.

If you're interested in the subject, I also recommend reading the book "SystemVerilog for Verification" [2]; it is "the book" on the subject, and although it teaches VMM, it's an excellent reference on the concept of verification to begin with. (It suffers some from the same problem that Kent Beck's Test Driven Development book has -- it verifies excessively simple things -- but IMO, the techniques that it teaches scale much better than Beck's techniques inasmuch as they're actually possible to use in real world applications.)

[1] For instance, for some laughs, take a look at the API reference for the channel datastructure, vmm_channel: http://www.vmmcentral.org/uvm_vmm_ik/files2/vmm_channel-sv.h... -- there is just so much bizarrely wrong that I can't even list it all. "Sneak" is a good place to start, though...

[2] http://www.amazon.com/SystemVerilog-Verification-Learning-Te...




For history, UVM (the Universal Verification Methodology -- gee that's original) is basically the same as OVM, which was a SystemVerilog port of eRM (aka Specman). VMM is the SystemVerilog equivalent of RVM (from Vera).

I loved working with RVM and VMM, as to me channel-based transaction (and transactor and scoreboard) programming is very natural and simple to understand. And it's the route that newer languages like Go have taken.

UVM (and all the predecessors) have gone the route of TLM (transaction-level modeling), which has no explicit channels. So many of the objects talk directly to other objects, which adds unnecessary coupling.

However, the big thing that I dislike with UVM is that it is basically Enterprise Java for SystemVerilog. They have made the API's into this cookie-cutter complex enterprise abstraction, where you have to follow the macros and recipes per the book. Everyone must use the built-in macros, and use packages and factories and sequences and agents and virtual components. And your employees start talking in UVM-speak ("oh that's in his UVC").

</rant>


I believe its more of the same. For developers that have to support all the simulation flows the largest benefit is to use something that compiles everywhere.




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