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Ah, so it's GPU bound. So we'll have to wait quite a while for the tech to appear on mobile devices -- the smaller viewport might help, though given the current device resolution soon overtaking monitors...

How low level is the rendering/generation, is there potential for 5x optimization if you get closer to hardware?




Right now its just OpenGL, glsl, C++ - most of the generation occurs in GLSL, and the rest is basically rendering fullscreen quads. There is a potential for improvement with something like Mantle because there are so many requests sent to the GPU.




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