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One easy optimization I saw was that your fill order was rather arbitrary. Ideally you want to fill away from the camera, since the closer you are to the camera the more of the screen you are impacting.

Might want to look into a sparse system since storing 100% of the detail is great for demos like this but will result in huge amounts of wasted performance in most real applications, especially when working with mostly filled objects.

Overall a very impressive demo though.




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