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Wow, great work, this reminds me of a lot of demoscene stuff where, when faced with space limitations, programmers aggressively used procedural generation combined with prerendering and caching.

The most iconic example I can think of is .kkrieger, the 96kb first person shooter that has (relatively) amazing graphics: https://en.wikipedia.org/wiki/.kkrieger

Video here: https://www.youtube.com/watch?v=2NBG-sKFaB0

There might be valuable lessons to be had in that domain that might save you some time.




If you are into this kind of stuff do check out the following if you haven't already: http://procworld.blogspot.no/ http://www.atomontage.com/


I have kept in contact with both of them a tiny bit (through twitter, blogging, etc); both Bran and Miguel are very talented people and I consider them some of the top in the field of voxel engines -- Ken Silverman as well.


Yep I remember reading about .kkrieger several years back. :)




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