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I must correct a minor error: "[Unity3D's] web browser target depends on a clunky plugin with a low install base."

This is no longer true. Unity3D can now (or very soon?) export to pure javascript and run in any WebGL-conformant browser without any plugins.

To be fair, they announced that a day after the article was written :) And the feature is not yet released. I can update the article in a bit.

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