The landing page is beautiful and the video catching, registration is easy and the tutorial is great, color me impressed.
Couple points: I checked it on my mobile earlier, and the landing, although still pretty looking, doesn't scale responsively, having a pretty small HTC, it was kinda tedious to fiddle with scrolling left to right/ and which kinda made me forget about it until I noticed the thread again today.
Anyway I understand that this wouldn't have been your focus, but maybe it will give you a small % boost :)
In any case, really well put together product, and although I will likely never have use for it myself I'm impressed
One other thing: The introduction video is really cute, and I love your original style and branding. But it hardly provided much information about your product imho, other than what I've already got from the text on your main page.
But maybe this is just a designer/programmer style discrepancy.
Wouldn't invest much time in a tool that is not available for download, to be honest.
Nevertheless it looks well done.
If you don't mind me asking, what country are you from?
I ask because I find this strange, since here in the San Francisco bay area, I find it difficult to get 'away' from an internet connection. They're everywhere I go, whether I want it or not. I carry an internet connection on my smartphone and can tether to it whenever I need it. The only time I can't get an internet connection is when I'm in the middle of the woods, and that's just because I'm not paying for AT&T.
Having authoring tools "in the cloud" is the premise for many great services such as Google Apps, Microsoft Office apps, Facebook, Wordpress, etc... Being able to do something as cool as HTML5 authoring without having to invest hundreds of dollars in some Adobe product has great value to many... especially students or young poor people that want to learn and don't want to pirate software to do it.
I develop on the go a lot, so I do find myself very often with either faulty connections or no connection at all.
there are two ways to address it. first of all we will add offline support at some point, so you can work offline and when you are online it will sync itself with the cloud.
another possibility we are considering is just to wrap it up into multiplatform desktop app which is technologically not is difficult to do these days.
While i love canvas, it's downright impossible for non-programmers to do any of the footwork that is needed to create even the most basic animation.
i will certainly keep an eye on this project, great job
I'm happy to see that you're using Canvas for the published animation. It's the only way to go for artistic animation where content needs to update at every frame -- CSS just isn't enough for that.
Some three years ago, I made a HTML5 animation tool that outputs to Canvas + video:
Despite all the hours I put in, I never managed to figure out a way to turn it into a real product. I think you will fare better :)
Your browser is too old or not yet supported!
Please use feature detection instead of sniffing the browser agent. My browser (IE11) is perfectly capable and supports HTML5 APIs fine (e.g. Canvas 2D).
but we are really sad devmode will be gone really soon :(
The gallery has some good looking examples, but they all run very slowly (1fps) in both chrome/firefox on my MBP. Not sure why performance is so poor on my machine.
One thing I couldn't figure out from the site is what their revenue model/pricing plan is. I saw that guest accounts are active for 15 days, but what are the limitations after I sign in?
At the moment, there aren't any limitations after you sign in - Animatron is free, and the only difference between a registered account and a guest account is that guests can only create one project (which is only saved for 15 days). Pretty soon we'll be rolling out a few different paid-subscription plans that will offer advanced features and functionality, but there will always be the option for a free account.
It then redirected me to http://editor.animatron.com/#p=b5da1953a67b29f8d0e00c0c which loaded the identical project (this project seems to no longer exist).
I clicked "embed" again and it showed me the url http://player.animatron.com/go?ea0713ae8d4c50d3a8589aa392c39...
I can see the project in my projects page, but I can't figure out how to edit it from there.
Edit: use a secure hash on the password before storing into the database
Your fill-bucket tool is a little freezy, as I'm sure you are aware. I made an HTML5 static image editor http://yangcanvas.com/paint and I found a good fill-bucket tool hard to implement too. Your tools does fill ranges perfectly, which is really nice. Good luck making that work more efficiently without sacrificing precision as I did.
Good luck with your nice paint app! ;-)
yes, the bucket sometimes could be slow/freezy. mostly because there are still some problems in the algo. our editor works with vector, so all operations including bucket basically create new vector shapes based on current geometry. it does not do bitmap fill.
It seemed like it was for non-designers but when I open the editor I get a blank canvas and I have absolutely no idea where to start to make a professional looking animation. Seems like I would still need to hire a visual designer/graphic artist who would most likely use the tools they are already familiar with.
<iframe src="//player.vimeo.com/video/81736441" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
BTW, typo in your embed code: missing an "http:" in the value of the src attribute. Works after I add that, not without it.
Was an issue for me, otherwise I would not have said so, obviously. See my above comment where I said "not without it". Also, I'm aware of this:
So it may have been some other issue, but was an issue, for sure.
BTW I wonder if it is worthwhile to try and hook up an interconnect between this and our 3D modeler/animator/renderer: http://clara.io
it would be interesting to try to connect the tools somehow. plz write me to skavish at animatron.com
but people do all kinds of crazy stuff these days, like running linux in a browser under x86 emulator written in js.
so animatron tech is very very conservative from that perspective :)
Even without rtmfp, or even without rtmp, that will be very valuable.
anyway for now our plans in terms of flash do not go beyond exporting to swf.
and implementing flash model is a very serious undertaking.
Or docking (windows in windows, with maximizing)?
and of course you can send a link to your friend and you can both edit the same project and see each other changes.
Available at http://tweenui.com/animator/
What do you think? How does it stack up?
> http://api.animatron.com/anonymous net::ERR_EMPTY_RESPONSE
- java (excellent tooling, static typing, reliable refactoring)
- code splitting and async loading (although we don't use it as much as we thought we would)
- easy live debugging in devmode (will be gone soon)
- rpc (although we switched to our own)
- same model (java classes) on a client and on a server
but frankly most of it is basically java. we knew that the team will be 5-10 devs at least, we knew that the codebase will be big, so the java is obvious choice.
js pros: language a bit nicer (but it sucks anyway comparing to scala which is our server side :), better performance - no gwt wrappers/layers.
Is there a limit to how long the animations can be