Hacker News new | comments | show | ask | jobs | submit login

I think your missing the tactical advice here as well, which has to do with how you interact with other people. If you use the example of a piece of art that is going into a gallery, there is a huge difference in the advice you get at the 90% level (ie, you get color, lighting, framing, sequencing, perhaps media technicals). Whereas if you go in and get advice for your project at the 30% phase, you are likely to get feedback on the conceptualizations, themes, media choice, and perhaps even some research notes to follow up on. In other words, this is a similar distinction between what is the long-run and what is the short-run (answer: more variables are in play). So at the most extreme level of abstraction you are correct, but this post is more about understanding there are multiple levels of abstraction over which to optimize. And I do think that's a good lesson for people who are in creative/invetive/entrepreneurial endeavors. Getting an idea to 'gel' or to 'crystalize' is a hugely different process than getting one 'polished'.



Applications are open for YC Winter 2018

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | DMCA | Apply to YC | Contact

Search: