I'm doing this mainly to learn how to actually make games. So far I have 7 games available. Let me know if you have any questions about it!
Are you doing this full time? and if not, how do you find time to work on a game?
How many hours do you put into a single game?
HTML5 + AJAX + RESTful end points + Basecamp2-style partial swapping => Intercooler.js
So, if you want a button to post to a url, you simply say:
<button ic-post-to="/some/url">Post It!</button>
Another aspect to it is using REST-ful paths to express dependencies. So you could have a div depend on the path that the button above posts to and, after the post succeeds, we would refetch the div content and swap it in (if it is different):
The main site is here:
And a rough demo is here:
When I get a bit further along and convince myself it's a decent model for development, i'll do a ShowHN.
I think it will be ideal for AI or at least that is what I'm planning to use it for. I estimate it will take me like six months - 1 year to complete.
If you are into AI, you can join my strong AI group:
Just copy the link into a skype window and click on it.
Not if I can help it. :-)
Hoping to lurk around though.
The project is being built with Go and Angular, so it will hopefully be a dead-simple application to install. I'm also blogging about it occasionally here: http://jordan-wright.github.io/blog/categories/gophish/.
But, honestly, it was more of an excuse to learn NodeJS.
All of that said, we don't really use the word "pivot" a lot and our basic focus is now still the same as it was when we started this thing. But we have a few new initiatives lined up for 2014, including some things we're going to do in terms of taking our technology, making it more of a "platform", and building some domain specific SaaS offerings on top of the platform.
It's an exciting time right now, as we have some leads in the pipeline and have a real chance to get some movement and traction this year.
The major areas where we differ are:
1. our product is 100% open source, developed in the open, using the ALv2 license, open issue tracker, mailing list, code on GitHub, etc.
2. Our primary focus right now is the "on premises" deployment model (although SaaS delivery will be available)
and (2) is largely rooted in (3)
3. A tremendous focus on integration. The vibe we get from talking to users of Yammer and the other social networking products is that the largely just become sort of a "replacement for email" or maybe a complement to email. There are different reasons for that, but our thesis is that a big part of it is that the products don't lend themselves to integrating into existing workflows and processes. By comparison, we have SOA/ESB integration for real-time business event subscriptions, BPM integration to make a "social BPM" offering, Calendaring integration, and more to come.
4. A big focus on contextual computing, largely driven by use of semantic web tech. As "content" of various types passes through the system, we do semantic concept extraction, clustering / classification, etc., so we can show you - for a given piece of content, business event, person, task, etc. - all of the related (people|content|documents|events|etc).
5. Open standards focused: all our integration points are based on open standards, including RSS, Atom, ActivityStrea.ms, RDF, FOAF, and the like.
Other than that, it's basically the same thing. :-)
As a developer, localization is really hard thing to get right. Traditionally, i18n workflows take 1-2+ weeks to setup plus a lot of ongoing maintenance. My goal with Localize.js is to automate as much of the process as possible, making i18n more accessible to startups and time-strapped developers.
It's being used in production at http://verbling.com and https://localizejs.com, with very few glitches thus far.
Let me know what you think :). If you're interested in trying it out, feel free to sign up. It's production-ready. Send me an email if you have any questions :) firstname.lastname@example.org
I started Instagram integration as a side project and now you can increase your reach to over 150 million monthly active Instagram users.
My first project, to start with something light, was a text-based game that crossed a Unix shell with an RPG (called RPGFS). You can find source and discussion here:
My February project is a simple data processing scripting language called Piglet inspired by Apache Pig.
Another project I've started is for the tracking and analysis of athletic training and performance (aimed at D1 to professional athletes).
I've "swung for the fences" in the past (anyone remember plentyoftweeps.com - twitter dating? :), but this year I want to focus on the exact opposite approach: instead of trying something that's never been done before, I want to try something that I know many others are doing successfully, to see if I earn my way into that group.
Here's a blog post that's dated Dec 30, 2014: http://blog.hndigest.com/from-the-future/
Game development is the reason I became a developer, like a lot of people. I've made countless games for myself, but have never released them. Started working on this since creating and writing it has the added benefit of forcing me to release a game, in addition to teaching others how to make one.
The site is built using Django and Angular.
I'm thinking about turning it into a tool for code reviews for software teams. If you're interested in that, let's talk. Email is in profile.
1. A very simple web based CRM targeting small businesses hosted on a Raspberry Pi with a AdHoc Wifi
2. I've developed an easy keyword monitoring tool with competition content analysis (based on a bayes algorithm). It's currently in closed beta and will launch in Q2/2014
So far it involves actually planning stuff (using Trello), working on things for one maybe two hours at a time max (lunch breaks etc) and actually shipping. So far one basic Android app has been released. Hoping for more inspiration soon.
Something for VR (Oculus Rift) that I hope to Kickstart soon.
Thus far, I've been focusing more on procedural content generation/procedural -anything- related to gaming/storytelling. Togelius has a lot of good stuff.
My friends liked it, but I haven't had much success showing it off on the Internet.
We got some initial traction with hundreds of subscribers and we are testing the MVP with few dozen startups.
If you are the application owner, check your logs for details.
I'll be blogging about it on GitHub.