What ever happened to just paying $40 for a game and getting to use it forever? (This killed Candy Crush for me. I love the gameplay dynamic and the graphics, but the constant upselling just makes me want me smash my phone into a fine paste and then feed the paste to the game's developers.)
If they charge $40, nobody is going to play the game.
Not a supporter of the app, but it's pretty obvious the pay for bullet business model is the correct decision. It's hardly much at all considering the potential entertainment value for those who play it. Consider how much you would have to pay for paintball.
It's strange, it seems like on every single topic, nobody on HN wants anybody else to make any money at all.
Depends on your definition of "serious".
That said, considering the negative attention received by the latter, which is remarkably benign, I don't know how Dustcloud will fair with authorities.
This had to be one of the most fun role-playing games we did in my first year of college. Looking over my shoulder going into the Library for Nerf packing friends, then having to scan the dorm room for watches with timers or booby traps. Or the worst - making sure my soda didn't have a blob of Tobasco at the bottom of it at lunch :)
Can kids these days still play this type of game in college? Or do they end up getting expelled or arrested or something? I was in college a couple years shy of kids having cell phones, and South Park and Jerry Springer were the world's worst (and best) evils. It was a great time.
I have no desire to shoot someone. I don't fantasize about power trip, fatalistic shooting sprees. I'm not afraid of being out in society. I don't pose in the mirror with my guns. I don't buy all the latest accessories I see in Call of Duty. I score way below average on all those psychopathy tests floating around the Internet.
So what's the catch? Nothing. I'm the same as the next dude.
1. Disclosure: I may end up using the grenade launcher some day. They have some great aftermarket grenade cages that happen to be compatible with tennis balls.
Easy access to gun ownership prima facie facilitates shooting sprees by allowing the outliers easier access to guns.
Pointing this out is not necessarily an argument for gun ownership restrictions. I'm replying more specifically to the idea that your experience has any bearing on the relation between gun ownership laws and shooting sprees.
I'm curious - why?
I don't generally carry around stuff that I don't think I'll need, particularly if those things have to go on my person (e.g. in my pockets) rather than in a bag that I can put down when I'm stationary.
Are they all on power trips?
However, I agree that's a LOT of people. Even if only half are holding at any given time, it's 1% of the population... Scary.
If you heard a gunshot behind you, and you were carrying concealed, how would you react?
The tragedy isn't a shooting spree. The tragedy is a phone game causing someone's accidental death.
I mean, I'd have thought that Lite Brites were innocuous (only 4 weeks until that anniversary), so I can only imagine what one of the terrified might think of a real life assassin game....
Would you do it if you looked like me? I'm of Indian origin, and there's no fucking way I'd do that, not in the US.
But to imply that it wouldn't be even worse for someone who looks like they might be Middle-Eastern would be pretty disingenuous. I hope that's not what you mean.
Why not just an app that lets you play spy vs spy or zombie vs human based on proximity? Shaking your phone at another player within 3m counts as a kill.
If phones with IR were common, you could just download an Assassin app or any of a variety of other apps for impromptu game playing.
Custom made IR toys clearly are a step backward in any case.
As with kids with toy guns in the past. Just google for "officer shot 13 year old with toy gun"