The video game industry is generally much less explicit about the fact that they are structurally dependent on exploiting enthusiasts to work for them for below-market wages until they are burned out and replaced by younger, cheaper enthusiasts. So props for transparency.
Career advice: Like video games? So do I. Buy them. They're cheap at programmer salaries and will, when used as directed, very rarely ruin your life. The same cannot be said of burnout-inducing jobs.
n.b. Structural realities of the video game industry are common knowledge but you can take a grizzled old hand -- say, a 30 year old engineer -- out for coffee if you want to hear about what a typical development cycle looks like at a company you love.