It's sad for me to see companies just keep pushing and pushing when they could have stopped at something great and just got better at that.
Funny that GOG.com does its first (I think) 100% charity run at this moment: http://www.gog.com/news/charity_promo_pick_3_games_donate_5_...
It'll be interesting to see how it all plays out, maybe they'll find their niche.
I've stopped buying things from them, even though I want to, because my bank freaks out every time, due to "the high levels of credit card fraud originating from Cyprus".
Humble Bundle accepts them already.
In any case, I'm sure GOG is set up this way to avoid taxes so it's probably worth it for them, even if it's a hassle for some subset of their users.
Here are some of my thoughts on this:
1) It's probably not a decision of people who understands deep understanding of technology and implication in bigger publisher. It could be some "suit" type of people who don't even know how DRM works, or their legal department.
2) Publishers can actually afford DRM -- I will be honest that I don't know how much DRM solutions actually cost, but activation servers won't run for free. Simply, a lot of independent studios don't have enough resources to maintain DRMs. DRMs would probably increase support case as well (there will be more support inquiries coming in; people will be running out of activation count, or their computer can't talk to activation server) which a lot of smaller studios just don't want to deal with.
By indies? I didn't think any of them bothered, but apparently some do?
I'm still rooting for HumbleBundle however, because I like that they give the spotlight to small game developers and raise money for good causes.
Then they should have done it once every two months, or once a quarter, or... whatever timeframe worked.
Definitely not the first time recently either.
You have to pay more than the average to get the 'extra games'. I'm pretty sure they've had that since the beginning
"Pay what you want, the more you pay the more you get" is still technically "pay what you want", but it's a slightly different meaning than the original.
ED> Also, with regards to the $1 minimum for Steam which seems to have become a permanent thing:
"The Humble Indie Bundle 4 overlapped with a large holiday sale on the Steam software service, which offered numerous prizes by completing some achievements associated with the offered games in Steam, including entries into a raffle to win every game on the Steam service. During this overlap, Humble Bundle found that some users were abusing the system, paying the minimum amount ($0.01) for the Bundle, registering new Steam accounts, and using the newly purchased games to improve their chances for the Steam raffle. Humble Bundle considered this "unfair to legitimate entrants" in the Steam contest, and to stop it, the company altered the sale so that only those who paid more than $1.00 would receive Steam keys for the games"
I can't see how Valve is going to welcome this as a permanent purchase mechanism unless they're getting a cut.
On the other hand, perhaps their recent change to how Steam keys were distributed (i.e. they're not shown anymore, you have to link your Steam account) was part of some private agreement with Valve to allow this.
Developers set the global price for their game. They can also set a unique price per store. All sales go through Steam, referral codes send a commission back to the store making the sale. For example, you're a developer with a game on Steam, $9.99, and you want to sell it on the Humble Store for a 24 hour sale, at $4.99. You set the Steam pricing coming from the Humble referral links at a 50% discount. Now, users browse the Humble Store, see the game at 50% off, click to buy, and get forwarded to Steam, or go through a Humble checkout that uses the Steam API. Valve takes the money, distributes a percent to the developer, and a commission to Humble. If Humble wants to send a part of their payment to charity, that's up to them.
Valve wants to encourage more user stores selling Steam games in the coming year. I imagine a new payment system will be announced in mid/late 2014 to accompany these changes.
Here is another store that has been doing this for some time: http://www.greenmangaming.com/
I no longer know what these guys stand for.
Q: How will the Humble Store be different from Steam and other game stores?
A: We think that every store is great for gaming. When we built the first Humble Bundle, we saw not only an opportunity to support gamers and game developers, we also wanted to make a difference to greater causes by supporting EFF and Child’s Play. We continue to see that many of our customers appreciate this unique business model. Charity will continue to be an important part of everything we bring to Humble customers.
Get your games and contribute to awesome causes. Here’s where your Humble Store dollars go: 10% Charity, 75% Creator, 15% Humble Tip.
>Child’s Play works in two ways. With the help of hospital staff, we set up gift wish lists full of video games, toys, books, and other fun stuff for kids. By clicking on a hospital location on our map, you can view that hospital’s wish list and send a gift.
>Child’s Play also receives cash donations throughout the year. With those cash donations, we purchase new consoles, peripherals, games, and more for hospitals and therapy facilities. These donations allow for children to enjoy age-appropriate entertainment, interact with their peers, friends, and family, and can provide vital distraction from an otherwise generally unpleasant experience.
edit: I am having a really hard time blockquoting this. Sorry. Working on fixing this :)
I'm sure the charities involved would take notice of the results.
They still sell DRM free games. I buy them from HB when they are available. But lately HB became more and more like a Steam proxy, selling Steam keys, which is useless for me, since I'm not using Steam. It's a good time for GOG to start supporting all these Linux DRM free titles, then I'll probably stop using HB.
Don't Starve: a brilliant, brutal wilderness survival game. Great sound and art. Mine/craft cycles combined with a lot of world to explore and secrets to uncover, and permadeath.
Prison Architect: a prison designer and deep simulator of guards, prisoners, bottles, tunnels, and sundry.
Rogue Legacy: a roguish 2D action platformer where each life's dungeon crawl takes you further into a skill/stat progression
The Swapper: a 2D puzzle platformer with a cloning gun and something to say
Gunpoint: a 2D sneaky hacking game, where you break into buildings and rewire security systems to steal intel
As a Linux user, I'm a big fan of Humble because they actually pay for new game ports, so it is often the case that a Linux version debuts in a Humble Bundle.
But with Linux games getting mainstream and HB increasingly becoming a Steam reseller I would much rather see GOG.com introduce Linux as a platform (and also maybe hire some guys to look after Wine status of games).
Case in point, THQ did the biggest Humble Bundle ever, because they went bankrupt and needed the money for liquidation.
I'm actually curious how much EA netted with each sale, given the bandwidth costs for some of the huge 20GB games must not have been cheap.
Or they plan to add them gradually to the new site?
On the UI side - they should add a DRM free search filter. Otherwise it will be annoying to sift through various DRMed stuff which HB adds lately.
P.s., the game Chivalry that is in the store now is awesome :)
Maybe that only works in a sale scenario.