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Drawing lighting profiles seems much simpler than drawing normal maps, and more flexible than drawing height-maps. I had access to the Sprite Lamp alpha, and was able to come up with these images [1][2] in a short amount of time. I am enthusiastic about the future of pixel art games that use sprites that have more information encoded in them (lighting, material, physics).

1. http://bp.io/wp/wp-content/uploads/2013/11/hospital2.gif 2. http://bp.io/wp/wp-content/uploads/2013/11/img_Preview.gif

Do you happen to have the intermediate steps for these two examples? I'd love to see your normal maps etc.

Awesome, thank you for sharing! :)

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