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I was thinking about the same thing myself. If the lamp can unpack the 3d data from 2d assets in a web browser you could seriously increase the art quality in webapps without hugely increasing download size.

I'm not really sure how. Most web pages don't have dynamic lighting. I suspect that the amount of information to encode the flat image plus the normal map is going to be more than the amount of information to encode the pre-rendered effect.

Now, if you were planning on doing some kind of dyanmic lighting in a web page, then sure, this would help. But I can't think of much use for dynamic lighting outside of games or other physical simulations, which is likely overkill for most webapps.

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