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diN0bot 1764 days ago | link | parent

same here. i've been profiling this past week trying to see if i can trim cpu cycles or whether that's just how the game is played.


zepolen 1764 days ago | link

The problem is template rendering, string handling is a (relatively) expensive process. I found utf8'ing my entire workflow (instead of decoding to unicode then reencoding to utf8) drastically affected performance (using python).

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