Though it's weird that I bought a copy years ago and am still getting free upgrades? I'd happily pay for an upgrade again.
Based on GIMP it adds a proper Mac UI. Not all GIMP functionality is there but for the basic stuff it's not bad.
The text tool starts with "Text" in it, which has to be selected and replaced! What?! And instead of a default text style, it just uses the last one you used, regardless of time or document? And text attributes just overflow off the side of a document with no way to access them except to resize the window?
The effects toolbox could easily have been a dropdown menu instead of a huge, inefficient mix of UI pieces...
Effects and tools don't cancel if you try to select another tool... if I am in the crop tool and think "oops, I need to move that text," I have to hit cancel. Clicking anywhere but OK ought to cancel the action, but everything is greyed out instead.
I have to drag a corner in and out a little in order to reveal the ability to rotate with the cursor. Why didn't these controls show up when I selected the move pixels tool? Literally nothing shows until you try resizing the image, even though the resize handles are there.
Anyway, it's stuff like this, on and on, every time I try to do something, it's like they read my mind and do it a different and weird way that makes no sense to me.
Obviously this is just my opinion, though, lots of people seem to love it. But there just haven't been many options until fairly recently.
Over a year ago I was looking for a more lightweight image editor that could replace photoshop. After trying a few different options I downloaded Pixelmator and was blown away at how accessible yet powerful and featured it was. Just rock solid and as you said, and they keep developing.
If any hobbyist, amateur, or semi-pro editors out there needs a great editor that isn't as robust as photoshop, this is certainly worth checking out. Money well spent.
Awesome to see indy Mac development in Lithuania...here's to them keeping it up. I haven't launched an Adobe product in years, in part thanks to them.
Very happy to see Pixelmator continue to enjoy some well-deserved success.
Version 3 looks like a huge win for customers, really excited to be grabbing the update for free from the App Store. Although honestly, I'd pay for it again at this point.
I'm hoping they add it soon - SnapSVG, the Raphael replacement, supports animating SVGs created in other apps: http://snapsvg.io/
Please Pixelmator people give love to vector graphics!
I know its an ignorant statement, but can anybody explain it to me.
Not Apple level of sales, but if your development team is small and focussed, it's pretty good.
Their next big product should be a good standalone vector engine app that people can replace Illustrator with. That'd save a lot of designers I know several hundred dollars a year. Especially with Adobe's cloud stuff getting more and more mandatory…
Is more explanation needed?
A little googling should provide the due diligence you require.
I'd never heard of Pixelmator, so I made the natural assumption from what came up on screen that it was some form of web-based photoshop thing.
But it's not. And there's nothing but a screenshot above the fold. So it just looks broken.
I wonder how many potential customers they're bouncing this way.
Nope, sorry. Looked like a pretty obvious screenshot to me. The palettes in the screenshot are way too small for me to confuse it for a web app.
Also, most people will probably get this from the Mac App Store, which has a very different presentation.
Any person who's used a computer in the last twenty years would understand that the interface is not responding and try alternate input methods (like scrolling, one of the most common paradigms on web pages.)
It doesn't "just look broken".
"Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab, thinking it was broken before coming back here to discover that it was just a full-page screenshot of a desktop app?"
xauronx, and the majority of the other folks explaining the issue, took a much more reasonable approach—"it was a .5 second instinct to interact with it and then I figured it out. Not sure if that constitutes a negative UI experience or not, but it IS an issue. "
It's just unbelievable to think that anyone familiar with a web interface would get so confused by the screenshot that their only recourse would be to abandon ship.
Then I realized it was just a screenshot, so I clicked free trial. Same image, but now no site navigation (it doesn't fade in). Refreshed, thinking it was broken. Then it took a few seconds, but I realized you could scroll down, and it had a download button. Why is this so common these days? Full screen images or giant headers filling the screen with no indication of more content? I've had this happen a few times this year. I also just noticed this happens on the homepage too, and it has actual information under the giant screenshot. Sigh, doesn't anyone test these things?
Some of these have rough equivalents on other platforms, but the interfaces definitely don't line up exactly, so it wouldn't be completely straightforward to shim them. Others simply don't have existing equivalents.
I use Adobe products for much of my day, but I still hate them for what they did to GoLive CyberStudio.
Apple bought Final Cut Pro from Macromedia in 1998 and released its first version in 1999. At the time, Adobe had been releasing new versions of Premiere for both Mac and PC for years, and the product only went Windows-only in 2003 (when it renamed the product Premiere Pro.) In 2007, it started releasing Premiere for both platforms again.
A much earlier version did support this common file format, but for some strange reason it was removed in 2.x.
A pgm/ppm file is a wonderfully simple format - it is basically a simple textual header followed by a binary dump of the image data. So it is trivially easy to parse and load or save. It is for this reason that it is so useful, for example when working on image processing algorithms, it is so convenient to export test data, intermediate results and so forth.
I hope they will (re-)add support for pgm/ppm files soon. If you think this would be useful too, please vote on the support site.
Turn good-looking pictures into spectacular.
Turn good-looking pictures into spectacular images.
Make good-looking pictures spectacular.
Turn good-looking pictures into spectacular ones.
Turn a good image into a spectacular one
Make good images spectacular
"With the new Layer Styles, a complete set of Liquify Tools, and support for the new OS X Mavericks features — creating advanced and polished compositions — is now so much simpler, faster, and more enjoyable."
I suggest something like:
"Creating advanced and polished compositions is now simpler, faster, and more enjoyable with new Layer Styles, a complete set of Liquify Tools, and support for the new OS X Mavericks features."
(Obviously Photoshop is not great for web design, but it's still the de-facto standard...)
I'm glad to finally see Layer Styles in Pixelmator, for years this feature has been preventing it from being comparable to Photoshop in the eyes of many. The forum was full of people requesting it, the argument was they wanted to "get it right" rather than rushing, which is valid, but it's not really any different from Sketch or Photoshop, so I'm not sure that was really the truth (maybe a Pixelmator dev could shine some light on that?), that said - it's here now so no complaints :-) excellent work chaps & chapettes!
I also cannot justify a subscription to Adobe CC and try to use Sketch as a Fireworks/Photoshop alternative.
I'm a pretty heavy Photoshop user, so I'll probably take advantage of their photography offer for $10/month which is easily justifiable:
My second thought when on the App Store Page of Pixelmator: "Update [for free since I bought yrs ago Pixelmator]": WTF these guys are awesome
I am downloading now. I've always loved the simplicity of the app, very Mac-like