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Well, while you are right for the way games and GPUs currently work, there is more than one 3d rendering algorithm- Zbuffer is not the end all be all. The question is what can be rendered efficiently with the hardware we have. At some point we could collectively decide that having a rock solid framerate is more important than more detail, decide to use a scanline progressive renderer, and there you go. It is possible, but would we do it?

But on the other hand I was confused- I forgot that zbuffer was the algorithm still in use in most game rendering engines. and you cleared that up. thanks.




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