-r recursively retrieve all the links on the page
-H span hosts (default would stay with gdcvault.com only)
-nd don't replicate directory hierarchy, just download the files to cwd
-D only download from ubm-us.net
-A pdf extensions only
but getting a 403 (forbidden). Now I see I should have tried http://gdcvault.com/gdmag instead of copying the link from right clicking and saying "Save As"
You do have a few more flags than I do. I should look those up.
Edit: Thanks for expanding your post to explain all the flags. Very helpful.
On Windows there's Flashget 1.73 http://www.flashget.com/en/download.html and Tools, Site Explorer dialog.
It's much faster because it downloads multiple files simultaneously.
A cross-platform solution would be using Opera 12's sidebar, going to links, selecting all 'view' links and downloading all at once. Or use Opera to download the torrent.
In my opinion it's easier to put Opera (12) on Windows than wget; also, it doubles as a torrent client. Older Opera versions (that still have this feature) had versions for a large number of OS-es.
Wget has already been ported to Windows, and because it's free software, you can try port it to any other OS. Opera, on the other hand, hasn't been ported to nearly as many OSen, and you don't get the source to help with the effort (plus it's much larger than a CLI file downloading utility). Your idea of cross-platform is weird.
Especially since this collection isn't going to change, I'm confused as usual why they don't include a 'download them all' torrent link. Torrents are wonderful for things like this - reduced hosting costs, often significantly faster download rates, and nearly perfect resumeability even in cases of extremely bad internet connections. Win/win/win but very few do it.
What? That doesn't sound right... how does the distribution method affect copyright? Think of all the free software (with licenses dependent on copyright) that's made available over BitTorrent. Or World of Warcraft game updates, or humble bundle games, or ...
Chris Hecker's articles on building a perspective correct texture mapper were awesome. In the late 90s, I used these articles to build a software renderer from the ground up in assembler and then added bilinear filtering at no additional charge.
It was dancing on a Nintendo 64 at the time. Sadly, while it went on to get used in a couple obscure games, the HW company for which I created this went belly-up.
I think the most refreshing bit about this, besides the fact that it's a goldmine of free information (thanks!), is the fact that it's all laid out on one html page. It makes me think of what websites used to be like before ads and crazy designs took over.
If, like me, you lack the specialized knowledge to understand most of the articles, there was one monthly feature worth reading anyway -- a detailed postmortem of some multi-year, multi-discipline game development project.
They're not dead though. Gd, at least, has been set free and given perpetual life rather than locked away by its temporary owner. Temporary if you still believe the "limited time" clause has any legal weight.
Indeed, but it's not quite the same. Thanks for the reminder though -- every once in a while I remember to stop by, and there are always a few new interesting articles.
Thank you for this. What's interesting is how dramatically gaming improved between 1994 and 1999, and then it kinda became incremental. I also enjoyed being able to see how the graphic design (page layouts, colors, fonts) of the magazine itself has evolved. I wonder if current trends can be extrapolated.
Too bad. It looked like a fantastic magazine but I would really like to read it in its physical form. Do you know any other game development magazines?
That can be made =)i figured you could just convert the index pages to text and then make a search utility over it.
PS: If anyone makes it, dont forget to post the link! (i don't mind making it myself but i got no server to host it on... Might make it on JS and post as a "static" website)