Naturally, there are a number of web resources, but none of them felt authoritative (in the sense of complete coverage). Furthermore, they used different techniques, so it was hard to integrate code samples from different sources. Finally, some had outright errors (my vague memory is that some of this was due to the documentation being written before a working implementation was available).
All of this had the effect of making me feel like SVG was a bit of a backwater. I liked the technology, and was willing to use it since I had total control of the machine I was going to run the demo on. However, I didn't feel comfortable with the idea that I could make the demos public and have them run anywhere.