Video game controller having user swappable control components
Original Assignee: Valve Corporation
A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.
Thank you... same here!
I'm just very interested in the game industry (and a lot of other fields). I tend to R&R (Read and Research) a lot!
Edit: Valve Corporation patents, for those interested:
Like, "RTCHN - Responding To Comments on HN"
From 2012: http://kotaku.com/5890372/is-this-valves-control-pad-design/
This stuff happens all the time. Why is R this way? CEO of R Inc. comes up to tell you. Why is S not in space? It just so happen that a engineer from the space program is reading the comment and answers with a detailed insightful post.
When that happens, HN is awesome.
Player biofeedback for dynamically controlling a video game state: https://www.google.com/patents/US20110009193 - Responsive play
Dynamically providing guest passes for a video game: https://www.google.com/patents/US20080234043 - Steam Sharing?
Imagine selecting your weapons physically as well as in-game before going on a raid with some gamepad-plugins offering better control over in-game weapons or accessories than others.