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>There's definitely a technical reason for it (game code is often hacky and not that reusable), but I've observed that it has to do more with the sense of pride of the developers ("my code is too ugly people are going to think I am a bad developer").

Or maybe that they just don't want to compete with people building on --or even outright cloning-- their products. Of course, they're perfectly happy building on others' work.




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