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Yes! With a dynamic (traditional) perspective, you must obviously render every time the camera moves. Since the camera never changes angle, I can render once and be done with it until something is changed or the memory pool cycles back to the start (i.e. a chunk falls out of rendering distance).

In terms of code quality, it is actually far more difficult (IMO) to do isometric projection with a 0.5 slope (not true isometric with 120 degrees between axes). You can build a projection matrix to handle it but I actually just worked out the math by hand to handle the projections and inverse projections. So, for a while this really put a dent in how clean my code was until I refactored everything several times.




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